Intertwined

Development of a VR Experience interacting with biometric data

Intertwined

Development of a VR Experience interacting with biometric data

Intertwined

Development of a VR Experience interacting with biometric data

Intertwined

Development of a VR Experience interacting with biometric data

INTERTWINED

Intertwined is a Virtual Reality experience that is driven by biofeedback and in which users get to learn and become aware of cognitive distortions, a phenomena that makes people see life through a negative lense of exageration and despair.

Type

Virtual Reality Experience

Virtual Reality Experience


Softwares

Oculus SDK
Unity 3D

Oculus SDK
Unity 3D


When

June 2022

June 2022

June 2022

Context

Virtual and Phisical Prototyping Course

Virtual and Phisical Prototyping Course


Methods/Tools

Desk Research
User Testing
UX Mapping
Iterative Testing
Virtual Prototyping
SUS

Introduction

What is Intertwined?

Intertwined is a Virtual Reality experience that is driven by biofeedback and in which users get to learn and become aware of cognitive distortions, a phenomena that makes people see life through a negative lense of exageration and despair. The experience takes place in an abstract natural environment to reinforce the notion that everyone belongs to the same ecosystem and that no one is ever alone in facing these psychological difficulties. The project was developed in Unity 3D and the biofeedbacks were detected and tracked through a Bitalino Board.

Virtual Reality

Virtual Reality

Virtual Reality

Biofeedback

Biofeedback

Biofeedback

Methodology

Teaser

Development

Development

Biofeedback

Monitoring heartbeat rate during immersive experience can give a precise estimation of the level of stress connected to anxiety and combining respiratory rate with heartbeat rate can also validate both measurements at the same time as they are interconnected. These measurement were used to make the environment change based on the user emotional involvement.

Respiratory Rate

Cardio Frequency

Pulse Sensor (PPG) and Respiratory Sensor (PZT) in use by a tester

Virtual Reality

Employing Virtual Reality has helped the user to immerse themselves in a scenario isolated from the actual reality in which they could have felt judgement. This helped also us by having more precise measurements and to make the user feel more at ease.

User Testing with Meta Quest 2 and Bitalino sensors

All interactions happen in a natural way without the need of learning new commands by the user. The user can interact just by approaching the controllers or his body to the clearly labelled virtual buttons or floor plates.

Virtual Button

Trigger Plate

Final Experience

User Experience Flow

Final Experience and Testing

Other case studies

Other case studies