
INTERTWINED
Intertwined is a Virtual Reality experience that is driven by biofeedback and in which users get to learn and become aware of cognitive distortions, a phenomena that makes people see life through a negative lense of exageration and despair.
Type
Softwares
When
Context
Methods/Tools
Desk Research
User Testing
UX Mapping
Iterative Testing
Virtual Prototyping
SUS
Introduction
What is Intertwined?
Intertwined is a Virtual Reality experience that is driven by biofeedback and in which users get to learn and become aware of cognitive distortions, a phenomena that makes people see life through a negative lense of exageration and despair. The experience takes place in an abstract natural environment to reinforce the notion that everyone belongs to the same ecosystem and that no one is ever alone in facing these psychological difficulties. The project was developed in Unity 3D and the biofeedbacks were detected and tracked through a Bitalino Board.
Methodology
Teaser
Biofeedback
Monitoring heartbeat rate during immersive experience can give a precise estimation of the level of stress connected to anxiety and combining respiratory rate with heartbeat rate can also validate both measurements at the same time as they are interconnected. These measurement were used to make the environment change based on the user emotional involvement.
Respiratory Rate
Cardio Frequency
Pulse Sensor (PPG) and Respiratory Sensor (PZT) in use by a tester
Virtual Reality
Employing Virtual Reality has helped the user to immerse themselves in a scenario isolated from the actual reality in which they could have felt judgement. This helped also us by having more precise measurements and to make the user feel more at ease.
User Testing with Meta Quest 2 and Bitalino sensors
All interactions happen in a natural way without the need of learning new commands by the user. The user can interact just by approaching the controllers or his body to the clearly labelled virtual buttons or floor plates.
Virtual Button
Trigger Plate